/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-7 by Raw Material Software ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the
   GNU General Public License, as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later version.

   JUCE is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with JUCE; if not, visit www.gnu.org/licenses or write to the
   Free Software Foundation, Inc., 59 Temple Place, Suite 330,
   Boston, MA 02111-1307 USA

  ------------------------------------------------------------------------------

   If you'd like to release a closed-source product which uses JUCE, commercial
   licenses are also available: visit www.rawmaterialsoftware.com/juce for
   more information.

  ==============================================================================
*/

#ifndef __JUCE_RESIZABLEWINDOW_JUCEHEADER__
#define __JUCE_RESIZABLEWINDOW_JUCEHEADER__

#include "juce_TopLevelWindow.h"
#include "../mouse/juce_ComponentDragger.h"
#include "../layout/juce_ResizableBorderComponent.h"
#include "../layout/juce_ResizableCornerComponent.h"


//==============================================================================
/**
    A base class for top-level windows that can be dragged around and resized.

    To add content to the window, use its setContentComponent() method to
    give it a component that will remain positioned inside it (leaving a gap around
    the edges for a border).

    It's not advisable to add child components directly to a ResizableWindow: put them
    inside your content component instead. And overriding methods like resized(), moved(), etc
    is also not recommended - instead override these methods for your content component.
    (If for some obscure reason you do need to override these methods, always remember to
    call the super-class's resized() method too, otherwise it'll fail to lay out the window
    decorations correctly).

    By default resizing isn't enabled - use the setResizable() method to enable it and
    to choose the style of resizing to use.

    @see TopLevelWindow
*/
class JUCE_API  ResizableWindow  : public TopLevelWindow
{
public:
    //==============================================================================
    /** Creates a ResizableWindow.

        This constructor doesn't specify a background colour, so the LookAndFeel's default
        background colour will be used.

        @param name                 the name to give the component
        @param addToDesktop         if true, the window will be automatically added to the
                                    desktop; if false, you can use it as a child component
    */
    ResizableWindow (const String& name,
                     const bool addToDesktop);

    /** Creates a ResizableWindow.

        @param name                 the name to give the component
        @param backgroundColour     the colour to use for filling the window's background.
        @param addToDesktop         if true, the window will be automatically added to the
                                    desktop; if false, you can use it as a child component
    */
    ResizableWindow (const String& name,
                     const Colour& backgroundColour,
                     const bool addToDesktop);

    /** Destructor.

        If a content component has been set with setContentComponent(), it
        will be deleted.
    */
    ~ResizableWindow();

    //==============================================================================
    /** Returns the colour currently being used for the window's background.

        As a convenience the window will fill itself with this colour, but you
        can override the paint() method if you need more customised behaviour.

        This method is the same as retrieving the colour for ResizableWindow::backgroundColourId.

        @see setBackgroundColour
    */
    const Colour getBackgroundColour() const throw();

    /** Changes the colour currently being used for the window's background.

        As a convenience the window will fill itself with this colour, but you
        can override the paint() method if you need more customised behaviour.

        Note that the opaque state of this window is altered by this call to reflect
        the opacity of the colour passed-in. On window systems which can't support
        semi-transparent windows this might cause problems, (though it's unlikely you'll
        be using this class as a base for a semi-transparent component anyway).

        You can also use the ResizableWindow::backgroundColourId colour id to set
        this colour.

        @see getBackgroundColour
    */
    void setBackgroundColour (const Colour& newColour);

    //==============================================================================
    /** Make the window resizable or fixed.

        @param shouldBeResizable            whether it's resizable at all
        @param useBottomRightCornerResizer  if true, it'll add a ResizableCornerComponent at the
                                            bottom-right; if false, it'll use a ResizableBorderComponent
                                            around the edge
        @see setResizeLimits, isResizable
    */
    void setResizable (const bool shouldBeResizable,
                       const bool useBottomRightCornerResizer);

    /** True if resizing is enabled.

        @see setResizable
    */
    bool isResizable() const throw();

    /** This sets the maximum and minimum sizes for the window.

        If the window's current size is outside these limits, it will be resized to
        make sure it's within them.

        Calling setBounds() on the component will bypass any size checking - it's only when
        the window is being resized by the user that these values are enforced.

        @see setResizable, setFixedAspectRatio
    */
    void setResizeLimits (const int newMinimumWidth,
                          const int newMinimumHeight,
                          const int newMaximumWidth,
                          const int newMaximumHeight) throw();

    /** Returns the bounds constrainer object that this window is using.

        You can access this to change its properties.
    */
    ComponentBoundsConstrainer* getConstrainer() throw()            { return constrainer; }

    /** Sets the bounds-constrainer object to use for resizing and dragging this window.

        A pointer to the object you pass in will be kept, but it won't be deleted
        by this object, so it's the caller's responsiblity to manage it.

        If you pass 0, then no contraints will be placed on the positioning of the window.
    */
    void setConstrainer (ComponentBoundsConstrainer* newConstrainer);

    /** Calls the window's setBounds method, after first checking these bounds
        with the current constrainer.

        @see setConstrainer
    */
    void setBoundsConstrained (int x, int y, int width, int height);


    //==============================================================================
    /** Returns true if the window is currently in full-screen mode.

        @see setFullScreen
    */
    bool isFullScreen() const;

    /** Puts the window into full-screen mode, or restores it to its normal size.

        If true, the window will become full-screen; if false, it will return to the
        last size it was before being made full-screen.

        @see isFullScreen
    */
    void setFullScreen (const bool shouldBeFullScreen);

    /** Returns true if the window is currently minimised.

        @see setMinimised
    */
    bool isMinimised() const;

    /** Minimises the window, or restores it to its previous position and size.

        When being un-minimised, it'll return to the last position and size it
        was in before being minimised.

        @see isMinimised
    */
    void setMinimised (const bool shouldMinimise);

    //==============================================================================
    /** Returns a string which encodes the window's current size and position.

        This string will encapsulate the window's size, position, and whether it's
        in full-screen mode. It's intended for letting your application save and
        restore a window's position.

        Use the restoreWindowStateFromString() to restore from a saved state.

        @see restoreWindowStateFromString
    */
    const String getWindowStateAsString();

    /** Restores the window to a previously-saved size and position.

        This restores the window's size, positon and full-screen status from an
        string that was previously created with the getWindowStateAsString()
        method.

        @returns false if the string wasn't a valid window state
        @see getWindowStateAsString
    */
    bool restoreWindowStateFromString (const String& previousState);


    //==============================================================================
    /** Returns the current content component.

        This will be the component set by setContentComponent(), or 0 if none
        has yet been specified.

        @see setContentComponent
    */
    Component* getContentComponent() const throw()                  { return contentComponent; }

    /** Changes the current content component.

        This sets a component that will be placed in the centre of the ResizableWindow,
        (leaving a space around the edge for the border).

        You should never add components directly to a ResizableWindow (or any of its subclasses)
        with addChildComponent(). Instead, add them to the content component.

        @param newContentComponent  the new component to use (or null to not use one) - this
                                    component will be deleted either when replaced by another call
                                    to this method, or when the ResizableWindow is deleted.
                                    To remove a content component without deleting it, use
                                    setContentComponent (0, false).
        @param deleteOldOne         if true, the previous content component will be deleted; if
                                    false, the previous component will just be removed without
                                    deleting it.
        @param resizeToFit          if true, the ResizableWindow will maintain its size such that
                                    it always fits around the size of the content component. If false, the
                                    new content will be resized to fit the current space available.
    */
    void setContentComponent (Component* const newContentComponent,
                              const bool deleteOldOne = true,
                              const bool resizeToFit = false);

    /** Changes the window so that the content component ends up with the specified size.

        This is basically a setSize call on the window, but which adds on the borders,
        so you can specify the content component's target size.
    */
    void setContentComponentSize (int width, int height);

    //==============================================================================
    /** A set of colour IDs to use to change the colour of various aspects of the window.

        These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
        methods.

        @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
    */
    enum ColourIds
    {
        backgroundColourId          = 0x1005700,  /**< A colour to use to fill the window's background. */
    };

    //==============================================================================
    juce_UseDebuggingNewOperator

protected:
    /** @internal */
    void paint (Graphics& g);
    /** (if overriding this, make sure you call ResizableWindow::resized() in your subclass) */
    void moved();
    /** (if overriding this, make sure you call ResizableWindow::resized() in your subclass) */
    void resized();
    /** @internal */
    void mouseDown (const MouseEvent& e);
    /** @internal */
    void mouseDrag (const MouseEvent& e);
    /** @internal */
    void lookAndFeelChanged();
    /** @internal */
    void childBoundsChanged (Component* child);
    /** @internal */
    void parentSizeChanged();
    /** @internal */
    void visibilityChanged();
    /** @internal */
    void activeWindowStatusChanged();
    /** @internal */
    int getDesktopWindowStyleFlags() const;

    /** Returns the width of the border to use around the window.

        @see getContentComponentBorder
    */
    virtual const BorderSize getBorderThickness();

    /** Returns the insets to use when positioning the content component.

        @see getBorderThickness
    */
    virtual const BorderSize getContentComponentBorder();

#ifdef JUCE_DEBUG
    /** Overridden to warn people about adding components directly to this component
        instead of using setContentComponent().

        If you know what you're doing and are sure you really want to add a component, specify
        a base-class method call to Component::addAndMakeVisible(), to side-step this warning.
    */
    void addChildComponent (Component* const child, int zOrder = -1);
    /** Overridden to warn people about adding components directly to this component
        instead of using setContentComponent().

        If you know what you're doing and are sure you really want to add a component, specify
        a base-class method call to Component::addAndMakeVisible(), to side-step this warning.
    */
    void addAndMakeVisible (Component* const child, int zOrder = -1);

#endif

    ResizableCornerComponent* resizableCorner;
    ResizableBorderComponent* resizableBorder;

private:
    Component* contentComponent;
    bool resizeToFitContent, fullscreen;
    ComponentDragger dragger;
    Rectangle lastNonFullScreenPos;
    ComponentBoundsConstrainer defaultConstrainer;
    ComponentBoundsConstrainer* constrainer;
    #ifdef JUCE_DEBUG
    bool hasBeenResized;
    #endif

    void updateLastPos();

    ResizableWindow (const ResizableWindow&);
    const ResizableWindow& operator= (const ResizableWindow&);

    // (xxx remove these eventually)
    // temporarily here to stop old code compiling, as the parameters for these methods have changed..
    void getBorderThickness (int& left, int& top, int& right, int& bottom);
    // temporarily here to stop old code compiling, as the parameters for these methods have changed..
    void getContentComponentBorder (int& left, int& top, int& right, int& bottom);
};


#endif   // __JUCE_RESIZABLEWINDOW_JUCEHEADER__
