/*
  ==============================================================================

   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-7 by Raw Material Software ltd.

  ------------------------------------------------------------------------------

   JUCE can be redistributed and/or modified under the terms of the
   GNU General Public License, as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later version.

   JUCE is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with JUCE; if not, visit www.gnu.org/licenses or write to the
   Free Software Foundation, Inc., 59 Temple Place, Suite 330,
   Boston, MA 02111-1307 USA

  ------------------------------------------------------------------------------

   If you'd like to release a closed-source product which uses JUCE, commercial
   licenses are also available: visit www.rawmaterialsoftware.com/juce for
   more information.

  ==============================================================================
*/

#ifndef __JUCE_AUDIOFORMATWRITER_JUCEHEADER__
#define __JUCE_AUDIOFORMATWRITER_JUCEHEADER__

#include "../../../juce_core/io/files/juce_FileOutputStream.h"
#include "juce_AudioFormatReader.h"
#include "../audio_sources/juce_AudioSource.h"


//==============================================================================
/**
    Writes samples to an audio file stream.

    A subclass that writes a specific type of audio format will be created by
    an AudioFormat object.

    After creating one of these with the AudioFormat::createWriterFor() method
    you can call its write() method to store the samples, and then delete it.

    @see AudioFormat, AudioFormatReader
*/
class JUCE_API  AudioFormatWriter
{
protected:
    //==============================================================================
    /** Creates an AudioFormatWriter object.

        @param destStream       the stream to write to - this will be deleted
                                by this object when it is no longer needed
        @param formatName       the description that will be returned by the getFormatName()
                                method
        @param sampleRate       the sample rate to use - the base class just stores
                                this value, it doesn't do anything with it
        @param numberOfChannels the number of channels to write - the base class just stores
                                this value, it doesn't do anything with it
        @param bitsPerSample    the bit depth of the stream - the base class just stores
                                this value, it doesn't do anything with it
    */
    AudioFormatWriter (OutputStream* const destStream,
                       const String& formatName,
                       const double sampleRate,
                       const unsigned int numberOfChannels,
                       const unsigned int bitsPerSample);

public:
    /** Destructor. */
    virtual ~AudioFormatWriter();

    //==============================================================================
    /** Returns a description of what type of format this is.

        E.g. "AIFF file"
    */
    const String getFormatName() const throw()      { return formatName; }

    //==============================================================================
    /** Writes a set of samples to the audio stream.

        Note that if you're trying to write the contents of an AudioSampleBuffer, you
        can use AudioSampleBuffer::writeToAudioWriter().

        @param samplesToWrite   an array of arrays containing the sample data for
                                each channel to write. This is a zero-terminated
                                array of arrays, and can contain a different number
                                of channels than the actual stream uses, and the
                                writer should do its best to cope with this.
                                If the format is fixed-point, each channel will be formatted
                                as an array of signed integers using the full 32-bit
                                range -0x80000000 to 0x7fffffff, regardless of the source's
                                bit-depth. If it is a floating-point format, you should treat
                                the arrays as arrays of floats, and just cast it to an (int**)
                                to pass it into the method.
        @param numSamples       the number of samples to write
    */
    virtual bool write (const int** samplesToWrite,
                        int numSamples) = 0;
						
	// Support for floating-point samples added by STP, July 2009
   /** Writes a set of samples to the audio stream.

        Note that if you're trying to write the contents of an AudioSampleBuffer, you
        can use AudioSampleBuffer::writeToAudioWriter().

        @param samplesToWrite   an array of arrays containing the floating-point sample data
	*/
    virtual bool write (SampleBufferArray samplesToWrite,
                        int numSamples) = 0;

    //==============================================================================
    /** Reads a section of samples from an AudioFormatReader, and writes these to
        the output.

        This will take care of any floating-point conversion that's required to convert
        between the two formats. It won't deal with sample-rate conversion, though.

        If numSamplesToRead < 0, it will write the entire length of the reader.

        @returns false if it can't read or write properly during the operation
    */
    bool writeFromAudioReader (AudioFormatReader& reader,
                               int64 startSample,
                               int64 numSamplesToRead);

    /** Reads some samples from an AudioSource, and writes these to the output.

        The source must already have been initialised with the AudioSource::prepareToPlay() method

        @param source               the source to read from
        @param numSamplesToRead     total number of samples to read and write
        @param samplesPerBlock      the maximum number of samples to fetch from the source
        @returns false if it can't read or write properly during the operation
    */
    bool writeFromAudioSource (AudioSource& source,
                               int numSamplesToRead,
                               const int samplesPerBlock = 2048);

    //==============================================================================
    /** Returns the sample rate being used. */
    double getSampleRate() const throw()        { return sampleRate; }

    /** Returns the number of channels being written. */
    int getNumChannels() const throw()          { return numChannels; }

    /** Returns the bit-depth of the data being written. */
    int getBitsPerSample() const throw()        { return bitsPerSample; }

    /** Returns true if it's a floating-point format, false if it's fixed-point. */
    bool isFloatingPoint() const throw()        { return usesFloatingPointData; }


    //==============================================================================
    juce_UseDebuggingNewOperator

protected:
    /** The sample rate of the stream. */
    double sampleRate;

    /** The number of channels being written to the stream. */
    unsigned int numChannels;

    /** The bit depth of the file. */
    unsigned int bitsPerSample;

    /** True if it's a floating-point format, false if it's fixed-point. */
    bool usesFloatingPointData;

    /** The output stream for Use by subclasses. */
    OutputStream* output;

private:
    String formatName;
};


#endif   // __JUCE_AUDIOFORMATWRITER_JUCEHEADER__
