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8 #ifndef SPEAKERLAYOUT_H
9 #define SPEAKERLAYOUT_H
54 void addSpeaker(
float azimuth,
float elevation = 0.0,
float radius = 1.0);
56 void addSpeaker(
float x,
float y,
float z,
float xNorm,
float yNorm,
float zNorm,
float gain);
108 Speaker(
float x,
float y,
float z,
float xNorm,
float yNorm,
float zNorm,
float gain = 1.0);