csl::DistanceSimulator Class Reference

#include <DistanceSimulator.h>


Detailed Description

Only handles single sound sources because objects have different positions. Two objects can't ocuppy the same position, and usually distance cues go before the panning, so handling multiple sources by one Distance simulator, would producde a multi-channel object, where the positions aren't dynamic anymore.


The documentation for this class was generated from the following file:
Generated on Sat Oct 17 14:12:36 2009 for CSL by  doxygen 1.4.5-20051010